☠️Perilous Shores 1.5.0: area labels and conlang toponyms
The main feature of this update is area labels. Conlang toponyms are a sort of supporting feature...
☠️Perilous Shores 1.4.2: labels and improved geometry
Previously I wrote about my plans to get rid of the legend in favour of map labels. In this update, I started to execute those plans...
🏡Village Generator 1.3.0: new trees and buildings
A new method of drawing trees unimaginatively called "Improved" is added. Of a group of trees the outer ones are drawn...
📍Neighbourhood Generator 1.2.0: new template, integration with mansions, lots of visual changes
Neighbourhoods of this type contain one or more concentric ring roads...
☠️Perilous Shores 1.4.1: compass rose and other visual changes
All the changes are purely visual (the generation process hasn't changed), most of them are small, but there is quite a few of them...
🗝️One Page Dungeon Generator 1.2.3: custom notes and rear entrances
It is now possible not only to edit existing notes, but also to delete them and add new ones...
☠️Perilous Shores 1.4.0: non-square maps, bays and peninsulas
Aspect ratio is not requested explicitly, instead it's done via entering required width and height...
🏡Village Generator 1.2.8: integration with Procgen Mansion
Right-click any building on a map, choose "Open in PM" in the context menu and this building will be opened in Procgen Mansion...
🏠Procgen Mansion 2.1.2: permalinks
Apart from a handful of tiny fixes and improvements, there are just a couple of changes in this update...
Procgen Arcana
Watabou's Procgen Arcana is a new website for five most popular generators I work on...